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The European Dead Zone Is Born To Keep Destiny 2 Alive
โดย :
Mickey เมื่อวันที่ : พุธ ที่ 2 เดือน กันยายน พ.ศ.2569
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<p><img src="https://freestocks.org/fs/wp-content/uploads/2016/01/economist_app-1024x683.jpg" style="max-width:450px;float:right;padding:10px 0px 10px 10px;border:0px;">The action continues after a short cutscene (yes, there are cutscenes in missions now). We_ve boarded the Cabal capital ship and need to take down the shields. The level ended in the shield generator room where we were introduced to Destiny 2_s main antagonist, Ghaul. Large and menacing, Bungie claims that he_s a more complex villain than, say, Oryx, but he didn_t come across that way in the demo. Hopefully, we_ll see another side of him in the main game.</p><p style="text-justify;">It_s surprisingly fun figuring out how to trigger the Heroic Public Events, and the rewards are well worth the effort. Whether you lose, win a basic Public Event, or triumph in a Heroic Public Event, Destiny 2 always makes sure to reward you.</p><p>Playing Destiny 2 with others is what makes the game so enjoyable. Destiny 2 may have widened the pool, but everyone must stay in their lanes. Seeing a game like FFXIV pull off cross-play so effortlessly makes one wonder why Bungie couldn_t pull this same move. Part of it has to do with licensing agreements, but dividing Guardians is a sure way to push those same Guardians out. If a group of friends wants to play Destiny 2 together, but they all have different platforms, then why should they play at all? Much of the content in Destiny 2 is built on the idea of social play, even more so than Destiny, it just comes with limiters. Those limits are hurting Destiny 2.</p><p><span style="font-weight: bold;">In the same year we got great</span> expansions like The Frozen Wilds for Horizon Zero Dawn , Defiant Honor for Nioh and In The Name of the Tsar for Battlefield 1 , it_s amazing how dull Destiny 2 _ Expansion I: Curse of Osiris is. Filled with half-baked ideas, repetitive mission design and the smallest explorable area yet, Curse of Osiris feels as empty and meaningless as The Dark Below. The expansion_s campaign fails to push the overall narrative forward and does little with its interesting setup, the Crucible is a mess until Bungie patches it, and the Infinite Forest feels like it needed more time in the oven. Add in some extremely-questionable business practices and you have the most disappointing expansion to hit the Destiny franchise. Though the expansion is as beautiful as ever, and the gunplay as solid as before, Curse of Osiris fails to provide Destiny 2 or Bungie with a new lease on life.</p><p>Of all the things players can do in the open area, Adventures are the most story-driven. Presented on the map as an orange banner with a white sword, these activities task Guardians with following a series of objectives. Structurally, Adventures most resemble the mission design of missions from the original; get an objective, go clear out a wave of enemies, listen to Ghost speculate a bit, and battle a boss.</p><p><span style="font-weight: 900;">Curse of Osiris_ plot can be</span> beaten in two hours and is filled with so much repetition and so little exposition. Osiris, who is the character this DLC is about, only shows up in the flesh for a minute at the very end. The main villain is just an ominous robot who shows up and then is defeated through a quick-time event. To understand how lazy this story is, look no further than the _Deep Storage_ mission, which is just a re-purposed _Pyramidion_ strike. The campaign does hold one bright spot; Sagira, Osiris_ ghost. Voiced by Morena Baccarn (Firefly, Gotham), Sagira briefly becomes your companion during a large portion of the campaign and is a real delight. Charming and well-written, it_s disappointing when she does finally leave. Nolan North_s performance as Ghost has declined in quality over the years, and it would have been great if players got the option to choose who they wanted as their companion.</p><p>At the moment, there_s probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It_s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, <a href="https://Www.destiny2focus.com/">Destiny 2 Missions</a> 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It_s not as easy to drop in and play as, say, Call of Duty or Halo 5. This is what Bungie "fixed" in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else_s. "Rare" loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It_s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, Destiny 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn_t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.</p>
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