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Everything You Need To Know About Destiny 2 Before Launch  

โดย : Milo   เมื่อวันที่ : จันทร์ ที่ 31 เดือน สิงหาคม พ.ศ.2569   


<p>[JH]: So, that_s kind of outside the scope of where we have our involvement. We_re super dedicated to story, and the high-level development decisions based on classes or specializations happen amongst other teams. We try our best to have a good narrative wrapper around that decision-making. Our involvement in the PvP is to develop a strong character in Lord Shaxx.</p><p>Then thoughts of what Bungie had envisioned for Guided Games began cropping up in my head. When Bungie announced Guided Games, it seemed exciting. Here was a feature that would ease the stress of finding a group and knowing that group could be handpicked by the seeker. It meant not having to sift through toxicity, feeling a bit closer to strangers and maybe making a friend or two along the way. Guided Games has a long way to go and needs some serious refinement. I was not about to spend another hour waiting for the next group, for fear of having the same thing happen all over again. Destiny 2_s Leviathan was proving to be more of a monster than first imagined.</p><p>There is one final note to touch on. Destiny 2 has made the same mistake as its predecessor. Introducing a new expansion has now locked out many Guardians from participating in some of the easier end-game content, and if those Guardians don_t pay up, too bad. It perfectly sums up the open arms of the Destiny franchise, while only having room to hold so many. Much like the Infinite Forest, Destiny 2 looks to be in a constant state of flux and can_t quite figure out the right simulation.</p><p>Destiny released in September of 2013 and with it came an avid fan base, not necessarily for the game itself, but for developer Bungie as a whole. Unfortunately, Destiny wasn_t the most well-received game and its history is marked by scars of mistakes past. Nonetheless it pushed ever onward and a healthy fan following remained to keep it alive-and-well. There_s even a Guardiancon now and the game is still in its child years if breaking it down. It can think, play and be socially engaging; it just needs to grow a bit more. Thankfully, Destiny is giving the ultimate gift in its last few months before Destiny 2 comes out.</p><p style="text-justify;">Playing Destiny 2 with others is what makes the game so enjoyable. Destiny 2 may have widened the pool, but everyone must stay in their lanes. Seeing a game like FFXIV pull off cross-play so effortlessly makes one wonder why Bungie couldn_t pull this same move. Part of it has to do with licensing agreements, but dividing Guardians is a sure way to push those same Guardians out. If a group of friends wants to play Destiny 2 together, but they all have different platforms, then why should they play at all? Much of the content in Destiny 2 is built on the idea of social play, even more so than Destiny, it just comes with limiters. Those limits are hurting Destiny 2.</p><p>OK, yes, loot has not been talked about and isn_t that what Cayde-6 made a firm point of mentioning at the end of the trailer? Well, seeing as we already know the outcome of what happens to said "loot," it might not seem to matter _ wrong. Just like everything else, loot is in full-swing. It might as well be raining guns and armor from the skies because the loot is real and it_s good. Aside from the sweet Raid armor mentioned above, the drop rates on loot have all been set to maximum. I_m talking exotics, I_m talking legendries and everything in between. My guardian has never looked rawer. I_m a space wizard and I_m here to party. All this loot also means that catching up has never been easier for those who might have fallen behind coming back to Destiny. Getting to 400 light level should take no time at all and again, Destiny 2 isn_t out until September, so there is plenty to do until then.</p><p>[JH]: Like any good story, it_s going to live or die based off the depth and reliability of your villain. We put a lot of hours into developing Ghaul. At first, yeah, he seems like a guy who just wants to kick us in the balls and move on down the road after taking Earth.</p><p>The one thing that continually will linger on the mind while playing is the exact sentiment above. Why was Curse of Osiris not included in the base game? Curse of Osiris is small, adding only one new destination, a new raid space next week and some other minor things, which I_m sure you can guess. It_s grating, because for such a slice of content, it could have easily made its way into the base game _ obviously I_m not a developer nor do I pretend to know the ins-outs of development _ that said, this DLC really is small enough that if booting up <a target="_blank" href="https://Www.destiny2focus.com/">Destiny 2 Strikes</a> 2 for an outside party, they might think it_s part of the base game.</p><p>The campaign kicks off with a bang. Returning home to The Last City, you and your Ghost discover that the city has come under siege by the Cabal Empire_s Red Legion. Led by Dominus Gaul, the Legion successfully captures the Traveler, cutting off all Guardian_s connection to the Light. Without Light, you must become the rallying point for all surviving Guardians, re-unite the Vanguard and retake what Gaul has taken from you.</p>

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