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โดย :
Harriett เมื่อวันที่ : เสาร์ ที่ 29 เดือน สิงหาคม พ.ศ.2569
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<p>Over the course of its lifespan, most players agreed that Destiny_s most persistent problem was a general lack of content. There just wasn_t enough to do between DLC expansions. The thing is, those expansions never actually helped all that much. It would only take a week or two for the hardcore crowd to start complaining about a lack of content again. Some would blame those players for spending too much time with the game and burning through that content too quickly, but it_s only natural that players would quickly burn through expansions when they often didn_t include many new features. I was cautiously optimistic that Destiny 2 would address the real issue at the heart of its forebear_s content woes, but this sadly hasn_t been the case. It_s added a few minor features in the form of the new director, a map, small activities in its explorable spaces, milestones and flashpoints, but that that_s it. Oh wait, scratch that. Milestones and flashpoints are just re-branded bounties, so they_re actually not new at all. So not only does it offer less content than Destiny_s final form, but it still hasn_t addressed the first game_s core problem.</p><p><span style="font-weight: 700;">Fallout 4 and Dead Space 3</span> were both the standout best sellers of their respective series. More gamers are familiar with these series thanks to their widespread success. On it_s own, this success is a good thing. In the case of Fallout at least, it means that the series has a future. Just like with Destiny 2, however, that success came with a price. In the case of Fallout 4 , greater success and mainstream appeal came at the cost of its RPG depth. Instead of defining what kind of character they want to play at the outset of the game, players can instead develop them as they play. The Sole Survivor_s identity is fluid. They can be anything and everything given enough time. They_re basically competent in everything from the outset of the game and developing them is mostly just a matter of increasing their damage with/resistance to different types of weapons.</p><p><span style="font-weight: bolder;">Casual players are the single</span> largest audience in gaming; there_s no getting around it. This is the audience that every major publisher wants to appeal to; the one group that every development studio hopes will latch onto their game. After all, capturing the attention of the casual or mainstream audience usually means massive success and wondrous profit. So it_s understandable that they, publishers especially, would have a vested interest in making their games more accessible and appealing to that audience. Making that appeal often means simplification. The simpler the game is, the more accessible it is, the more mainstream appeal it can have. While there_s nothing innately wrong with making one_s game more accessible to the wider gaming audience, doing so always comes at a cost. Just as a game cannot be both simple and complex, neither can it simultaneously serve its niche and successfully appeal to the mainstream audience. Therefore compromises must be made, usually ones that rob the game of what made it special in the first place.</p><p>There are no new enemy species in Destiny 2. We still have the Fallen, Cabal, Vex and Hive, which are all returning from the Destiny 1 era. From a story perspective, how do you make enemies players have fought so many times over the past three years feel fresh?</p><p>At the moment, there_s probably no finer example of this than Destiny 2 . Among the many problems afflicting it, the most basic is probably the fact that, at its core, the game is a compromise. It_s a watered-down version of what made the original Destiny enjoyable, done for the sake of attracting a more casual audience. Annoying grind or not, Destiny 1 was more about the hunt than it was the acquisition. Rather, it might be better to say that the hunt was what made the acquisition fun. The hunt took commitment though. Gathering exotic, raid and perfectly-rolled gear took time. It took patience. It meant throwing oneself into the grind until they finally earned the prize they sought. The lack of content variety was certainly annoying, but the way Destiny was set up made the effort feel rewarding all the same. Not everyone enjoys this sort of game though. It_s not as easy to drop in and play as, say, Call of Duty or Halo 5. This is what Bungie "fixed" in Destiny 2. Now, the hunt is basically gone. Every piece of gear one can get is exactly the same as everyone else_s. "Rare" loot can be earned by literally doing nothing, exotics no longer feel special and character builds are practically nonexistent. It_s much easier to jump in as a new or casual player, but why should they bother? In its pursuit of the casual audience, Destiny 2 wound up sacrificing the very thing that made the original fun engage in: the actual hunt and effort required to obtain rare loot. Destiny 2 isn_t the only game to suffer in this way though. Just look at Fallout 4 or even Dead Space 3.</p><p>Looking back at the original beta for vanilla <a target="_blank" href="https://www.destiny2focus.com/">Destiny 2 Strategy</a>, there was a tremendous amount to do and see, even some leveling involved. The Destiny 2 beta feels like Bungie is keeping their cards close to the chest because anything that could rock the boat might just tip it over. Destiny is successful, but it comes with a reputation, and scuffing up that reputation in anyway could make or break sales numbers once September rolls around. The beta gives enough of itself to put players at ease while also remaining the carrot and the stick. For a Destiny fan, it_s easy enough to digest; take everything learned from Destiny and apply that to this beta, it_s a guaranteed good time. For those who might be making their way back though, this might look more like a shooter than the online multiplayer game Bungie promised. While I can only speculate as to why the amount of content was significantly trimmed down, it_s probably for good reason or it_s just actually a beta.</p>
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